Patterns remain the same for each animal over every mini-game, and increase in complexity for animals with a "rare" or "mythical" status (as well as the level associated with the geographical location each mini-game is played in). Releasing animals incurs a monetary reward, and contributes towards the attainment of statues in the relative Statue Garden, found between the helipad and the Office. If a player reveals a pattern below the tiles, the animal that matches that pattern will be "rescued", and either added to the player's zoo, or released into the wild. Hidden tiles can contain parts of animal patterns, currency (in the form of coins or Disco Bux), or nothing at all. The mini-game is started by selecting the "START RESCUE!" button on the Helipad screen, and consists of revealing tiles on a 5x5 grid. Players can choose to hold parties for one minute, one hour, or eight hours, depending on the amount of Discobux they choose to spend.Patterns From Disco Zoo Wiki An integral aspect of Disco Zoo is the mini-game that enables players to "rescue" animals from different geographical locations and add them to their zoo. Short discos will happen for free if a trophy is earned from releasing set numbers of animals. When a disco is not in progress, animals are subject to falling asleep after a specified time, after which they will not earn coins until the user wakes them up. Players can use the game's other currency, "Discobux", to hold a disco party in the zoo at any time, which keeps animals awake and doubles the amount of coins received from exhibits additionally, a disco ball appears at the top of the screen, disco music plays, and both zoo patrons and animals dance for the duration of the party. Trophies can be earned when specified amounts of each animal are released. The player is rewarded with coins, the game's primary currency, for releasing animals. After this, rescued animals of that type must be released, as the maximum amount of that creature is already in the zoo exhibit. The tiles the player chose not to flip are revealed at the end of the mini-game.Īnimals each have unique pens, and each pen can hold up to 25 of a single creature. Players are given a limited number of tile flips for each grid, so care must be taken to avoid unnecessarily turning over tiles. Different animals have different patterns of grid tiles revealing all the tiles occupied by an animal rescues that animal. At the top, the animals which can be rescued will appear. The user must select a region to rescue from, then press "Start Rescue". ![]() Most "Mythical" animals are taken from common stories or myths, such as the Yeti being the Polar Mythical animal, or Sasquatch as the Northern Mythical creature.Īnimals are rescued as part of a mini-game. Most animals, excluding Moon animals and mythical animals, are real-life animals. 3 of these will be "Common", 2 will be "Rare", and one will be "Mythical". Each region has 6 different animals that can be collected. ![]() ![]() The game contains 10 different regions: Farm, Outback, Savanna, Northern, Polar, Jungle, Jurassic, Ice Age, Moon and City. New exhibits are constructed when a player rescues an animal for the first time thereafter, additional instances of that animal will be added to the same exhibit. The user starts with a small collection of farm animals, and must rescue more animals to expand the zoo. Using pixelated graphics seen in other NimbleBit games such as Pocket Trains and Pocket Planes, the game puts the player in charge of a virtual zoo.
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